AI Insights · Timothy · April 2024
Top 5 Otome Games on iOS in Europe: Q1 2024
Discover the performance trends of the top Otome games on iOS in Europe during Q1 2024, including data on weekly downloads, revenue, and active users from Sensor Tower.
In Q1 2024, the Otome game genre on iOS in Europe saw varied performances across the top five apps. Below, we delve into the weekly downloads, revenue, and active users for these popular games, based on Sensor Tower data.
Love and Deepspace from INFOLD PTE. LTD. experienced significant fluctuations in its weekly revenue. Starting at around $35.7K in mid-January, it peaked at nearly $145K in early February before gradually declining to approximately $14.4K by the end of March. Weekly downloads also saw a downward trend, beginning at about 74.6K in mid-January and dwindling to 4.5K by late March. Active users followed a similar pattern, rising from 53.2K to a high of 108.5K in late January, then falling to 53.5K by the end of the quarter.
My Candy Love - Otome game by Beemoov showed an increase in weekly revenue, peaking at $25.2K in early February. However, this was followed by a decline, ending the quarter at around $11K. Downloads surged to 6.8K in late January but tapered off to 1.7K by the end of March. Active users steadily increased from 5.7K at the start of January to 9.7K in mid-February, maintaining around 8.6K towards the end of the quarter.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO maintained steady weekly revenue, fluctuating between $1.1K and $1.8K throughout the quarter. Downloads showed a slight decline from 2.3K at the beginning of January to 1.3K by the end of March. Active users also saw a gradual decrease, starting from 6.8K and ending the quarter at around 5.2K.
BloodKiss : Vampire romance by Storytaco.inc had modest weekly revenue, with figures generally below $300, except for a few spikes. Downloads started at 1.9K in the first week of January and fell to around 576 by the end of March.
Finally, Is It Love? Drogo - Vampire from 1492 Studio showed consistent weekly revenue growth, peaking at $2.2K in early March. Downloads varied slightly, with a peak of 1K in late January, and remained stable around the 600-700 range towards the end of the quarter. Active users started at 2.8K in early January and hovered around 2.5K at the end of March.
For a more detailed analysis and additional insights, visit Sensor Tower's platform.